Friday, 25 January 2013

Friday 25th January 2013

Adrian has helped us out with the assets since his group has finished really early.
Lift door, blinds and signs

Rebecca - Emergency Fire Button, Phone box, Monitor & keyboard, JL Tables, White ceiling object, aircon(textured), metal vents and push button

Mike - AirCon, Outside Fan, Mac monitor, Mac keyboard, Hanging projector and Fire Exit Sign

Josh - Texturing the main building and Unity

Monday, 21 January 2013

 
List of things to be done by friday -
 
  • Collision boxes re-positioned - Josh // Nearly finnished

  • Texturing of assests - Most of our assests are on here so if either one of you two could work on texturing some of these when ever you are free that would be cool, I think theres only a few remaining untextured anyway, we also need signs, has anyone done them yet?

  • Texture Problems - Some of our textures in Unity are only one sided, this is because there are only being projected on one face, I should be able to fix this easly, just a matter of adding in extra walls or tweeking with the texture settings

  • We also have to make the building as seperate as we can so that objects and walls ect do not render when you are not rending them, everything i think is rendering as its all connected but this is a simple fix!

  • Blog needs cleaning. 
 

Sunday, 20 January 2013


J L BUILDING
Flag all renderable geometry as Static in Unity = DONE!

- Collision geometry should not be visible (refer back to the notes published on MyUCA) = STILL IN PROGRESS

- Materials and textures need fixing = STILL IN PROGRESS

- Fix object –‘ JohnLuard_TopFloor43’ FBX export error = DONE!


- Find and fix ‘Unsupported Material Type – converting to Lambert’ FBX export error = DONE!


- Delete all empty transform nodes. These cause big problems n Unity = DONE!

Friday, 14 December 2012

Friday 14th December 2012

Today's job

Josh = Re-texturing the whole building since our textures was missing.

Mike = Making the disable path outside the john laurd building/ creating more assets

Rebecca = Adding Collision boxes to the building in Unity

Problem/Solved:

One image that didn't appear to work. After many attempts, Josh have found that it was in the wrong UV editor.



Mike's disable path which was created in Maya


With Texture!!!

When we came to merge the building in Unity only the textures for the windows would show up.

Wednesday, 12 December 2012

12th December 2012


Mike has textured the pillars and is texturing the outside of the ground and first floor.

Rebecca has finished texturing the fire escape which Mike started and has deleted unneeded polys and merged vertexes on it. Has also made a new window texture.

Josh has completed merging the building together and will be adding collission boxes (problems with Unity, will not be able to do until Thursday), has textured the stairs and railings.


There seems to be a problem merging textured files where objects turn white/green/grey and applying textures no longer works.

12/12/12


Mike has textured the pillars and is texturing the outside of the ground and first floor. Mike has done everything because he wants to be an architect but this dream came to an unfortuanate end when the gingerbread house he had been working on for months collapsed and was eaten by mice. He cried and cried untill the CGA fairy said "don't worry mike! you can always go into games :D" so he then made the entire JL building but because he is a failed architect this didn't end too well and we had to spend hours fixing his mistakes

Rebecca has finished texturing the fire escape which Mike started and has deleted unneeded polys and merged vertexes on it. Has also made a new window texture.. However Toop hasn't mention anything from her past which lead her to this course. Back in her days, she wanted be the CGA fairy but never got picked. She was always picked last for everything, so one day she had enough and talked to Steve Littman. He agree with the contract that she offered him. Now she can fly around the Uni with her magical lawnmower and take down bad guys.

Josh has completed merging the building together and will be adding collission boxes (problems with Unity, will not be able to do until Thursday), has textured the stairs and railings. Josh originally wanted to be an animator, in specific an animator of the dead. He travelled far and wide to become the best necromancer the world had ever seen but everytime he tried to raise the dead they did nothing but dance Gangnam Style so he abandoned this dream and saw Mike flying through the sky with the CGA fairy and a lawnmower so he joined them on the magical adventure.


There seems to be a problem merging textured files where objects turn white/green/grey and applying textures no longer works.

We apologise for adding creative fiction to this post, we went insane from the JL building

We hope you give us good marks for our creativity and imagination. Unicorn all the way!

Reference:
http://www.youtube.com/watch?v=9Yrt9qkBQ2Q

Yours sincerly,
TranTran, Toop, Scoop and Syretty

Monday, 10 December 2012

Monday 10th December 2012

To Do:
Finish roof texturing (rebecca)
Get good photo to use as a texture for windows/Or could use existing ones
Get the building completed etc.

Problem with the roof textures where they won't appear on the model anymore.
Tried restarting maya. Tried saving textures as .bmp, .png and .tga. Tried deleting unused textures but this didn't make any difference.
Fixed: Problem was the scene had been selected to 'use default material' under shading

Completed:
Railings have been fixed  & are partially textured - in progress (mike)
Inside stairs have been combined (mike)
Roof texturing problem has been fixed and roof is now fully textured (rebecca)
Fixed geometry and replaced windows (josh)