Friday, 14 December 2012

Friday 14th December 2012

Today's job

Josh = Re-texturing the whole building since our textures was missing.

Mike = Making the disable path outside the john laurd building/ creating more assets

Rebecca = Adding Collision boxes to the building in Unity

Problem/Solved:

One image that didn't appear to work. After many attempts, Josh have found that it was in the wrong UV editor.



Mike's disable path which was created in Maya


With Texture!!!

When we came to merge the building in Unity only the textures for the windows would show up.

Wednesday, 12 December 2012

12th December 2012


Mike has textured the pillars and is texturing the outside of the ground and first floor.

Rebecca has finished texturing the fire escape which Mike started and has deleted unneeded polys and merged vertexes on it. Has also made a new window texture.

Josh has completed merging the building together and will be adding collission boxes (problems with Unity, will not be able to do until Thursday), has textured the stairs and railings.


There seems to be a problem merging textured files where objects turn white/green/grey and applying textures no longer works.

12/12/12


Mike has textured the pillars and is texturing the outside of the ground and first floor. Mike has done everything because he wants to be an architect but this dream came to an unfortuanate end when the gingerbread house he had been working on for months collapsed and was eaten by mice. He cried and cried untill the CGA fairy said "don't worry mike! you can always go into games :D" so he then made the entire JL building but because he is a failed architect this didn't end too well and we had to spend hours fixing his mistakes

Rebecca has finished texturing the fire escape which Mike started and has deleted unneeded polys and merged vertexes on it. Has also made a new window texture.. However Toop hasn't mention anything from her past which lead her to this course. Back in her days, she wanted be the CGA fairy but never got picked. She was always picked last for everything, so one day she had enough and talked to Steve Littman. He agree with the contract that she offered him. Now she can fly around the Uni with her magical lawnmower and take down bad guys.

Josh has completed merging the building together and will be adding collission boxes (problems with Unity, will not be able to do until Thursday), has textured the stairs and railings. Josh originally wanted to be an animator, in specific an animator of the dead. He travelled far and wide to become the best necromancer the world had ever seen but everytime he tried to raise the dead they did nothing but dance Gangnam Style so he abandoned this dream and saw Mike flying through the sky with the CGA fairy and a lawnmower so he joined them on the magical adventure.


There seems to be a problem merging textured files where objects turn white/green/grey and applying textures no longer works.

We apologise for adding creative fiction to this post, we went insane from the JL building

We hope you give us good marks for our creativity and imagination. Unicorn all the way!

Reference:
http://www.youtube.com/watch?v=9Yrt9qkBQ2Q

Yours sincerly,
TranTran, Toop, Scoop and Syretty

Monday, 10 December 2012

Monday 10th December 2012

To Do:
Finish roof texturing (rebecca)
Get good photo to use as a texture for windows/Or could use existing ones
Get the building completed etc.

Problem with the roof textures where they won't appear on the model anymore.
Tried restarting maya. Tried saving textures as .bmp, .png and .tga. Tried deleting unused textures but this didn't make any difference.
Fixed: Problem was the scene had been selected to 'use default material' under shading

Completed:
Railings have been fixed  & are partially textured - in progress (mike)
Inside stairs have been combined (mike)
Roof texturing problem has been fixed and roof is now fully textured (rebecca)
Fixed geometry and replaced windows (josh)

Friday, 7 December 2012

Friday 7th December 2012

Roof couldn't be saved, Rebecca made a new roof and is in the process of UV mapping it. Resized a texture so its dimensions were to the power of two.

Josh is combining all the separate floor files and making sure they all align + fixing the problems with the windows

Mike has merged the vertexes on the stairs and fire escape and has created assets (trays, table, projector screen, cupboard door)

Monday, 3 December 2012

Monday 3rd December 2012

This morning, the building was splitted into 3 sections:

Mike - Ground floor and south stair
Rebecca - Roof and 2nd floor
Josh - 1st floor and outside object (railing)

Outcome:

Ground floor + South Stair are combined and texturing (Done)
Middle floor - Texturing (Done)
Top floor + Roof - Texturing (in progress)

Problem:

Rebecca had problems with her floor so she swapped role with Mike so he could double check her progress

This wasn't working out so we had a team talk and decided that we should divide the roles properly. 3 people can't work on the building at the same time because that would cause delay and matching the textures.

Mike - Creating more asset for the JL Building
- KeyBoard
- Computer
- Radiator

Rebecca - Fixing the roof (vertex) and texturing

Josh - Merging all 3 floors together for the texturing.