Adrian has helped us out with the assets since his group has finished really early.
Lift door, blinds and signs
Rebecca - Emergency Fire Button, Phone box, Monitor & keyboard, JL Tables, White ceiling object, aircon(textured), metal vents and push button
Mike - AirCon, Outside Fan, Mac monitor, Mac keyboard, Hanging projector and Fire Exit Sign
Josh - Texturing the main building and Unity
Friday, 25 January 2013
Monday, 21 January 2013
List of things to be done by friday -
- Collision boxes re-positioned - Josh // Nearly finnished
- Texturing of assests - Most of our assests are on here so if either one of you two could work on texturing some of these when ever you are free that would be cool, I think theres only a few remaining untextured anyway, we also need signs, has anyone done them yet?
- Texture Problems - Some of our textures in Unity are only one sided, this is because there are only being projected on one face, I should be able to fix this easly, just a matter of adding in extra walls or tweeking with the texture settings
- We also have to make the building as seperate as we can so that objects and walls ect do not render when you are not rending them, everything i think is rendering as its all connected but this is a simple fix!
- Blog needs cleaning.
Sunday, 20 January 2013
J L BUILDING
- Flag all renderable geometry as Static in Unity = DONE!- Collision geometry should not be visible (refer back to the notes published on MyUCA) = STILL IN PROGRESS
- Materials and textures need fixing = STILL IN PROGRESS
- Fix object –‘ JohnLuard_TopFloor43’ FBX export error = DONE!
- Find and fix ‘Unsupported Material Type – converting to Lambert’ FBX export error = DONE!
- Delete all empty transform nodes. These cause big problems n Unity = DONE!
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