Friday, 25 January 2013

Friday 25th January 2013

Adrian has helped us out with the assets since his group has finished really early.
Lift door, blinds and signs

Rebecca - Emergency Fire Button, Phone box, Monitor & keyboard, JL Tables, White ceiling object, aircon(textured), metal vents and push button

Mike - AirCon, Outside Fan, Mac monitor, Mac keyboard, Hanging projector and Fire Exit Sign

Josh - Texturing the main building and Unity

Monday, 21 January 2013

 
List of things to be done by friday -
 
  • Collision boxes re-positioned - Josh // Nearly finnished

  • Texturing of assests - Most of our assests are on here so if either one of you two could work on texturing some of these when ever you are free that would be cool, I think theres only a few remaining untextured anyway, we also need signs, has anyone done them yet?

  • Texture Problems - Some of our textures in Unity are only one sided, this is because there are only being projected on one face, I should be able to fix this easly, just a matter of adding in extra walls or tweeking with the texture settings

  • We also have to make the building as seperate as we can so that objects and walls ect do not render when you are not rending them, everything i think is rendering as its all connected but this is a simple fix!

  • Blog needs cleaning. 
 

Sunday, 20 January 2013


J L BUILDING
Flag all renderable geometry as Static in Unity = DONE!

- Collision geometry should not be visible (refer back to the notes published on MyUCA) = STILL IN PROGRESS

- Materials and textures need fixing = STILL IN PROGRESS

- Fix object –‘ JohnLuard_TopFloor43’ FBX export error = DONE!


- Find and fix ‘Unsupported Material Type – converting to Lambert’ FBX export error = DONE!


- Delete all empty transform nodes. These cause big problems n Unity = DONE!