To do:
Merge vertexes together for all floors
Texture each floor
Put building together
Friday, 30 November 2012
Monday, 26 November 2012
Monday 26th November 2012
Bad:
- No one in the group can confidently texture in Maya (still in progress)
- Gaps in the building
- Building not straight
Completed:
- Straightening the building
- Filled in every gap
- Naming each part of the building
- No one in the group can confidently texture in Maya (still in progress)
- Gaps in the building
- Building not straight
Completed:
- Straightening the building
- Filled in every gap
- Naming each part of the building
Friday, 23 November 2012
23rd November 2012
Completed:
Pillars (Josh)
Added windows (Josh)
Made main staircase railing (Mike)
Fixed problem with wall (Josh)
Removed excess textures (textures were duplicated each time models were merged so we ended up with hundreds of textures) (Rebecca)
Deleted object history (making file size smaller) (Rebecca)
Bumped textures with CrazyBump software (Josh)
Fixed the balcony wall (Mike)
To do:
Texturing
Naming our objects again
Adding the missing objects
Problem that we encountered:
Some objects had the animation key activated
Not deleting our history
Lots of materials that we didn't need
Not naming the project properly
Objects were missing
Walls isn't straight
Gaps in between the building
Rebuild the roof
Pillars (Josh)
Added windows (Josh)
Made main staircase railing (Mike)
Fixed problem with wall (Josh)
Removed excess textures (textures were duplicated each time models were merged so we ended up with hundreds of textures) (Rebecca)
Deleted object history (making file size smaller) (Rebecca)
Bumped textures with CrazyBump software (Josh)
Fixed the balcony wall (Mike)
To do:
Texturing
Naming our objects again
Adding the missing objects
Problem that we encountered:
Some objects had the animation key activated
Not deleting our history
Lots of materials that we didn't need
Not naming the project properly
Objects were missing
Walls isn't straight
Gaps in between the building
Rebuild the roof
Thursday, 22 November 2012
Thursday 22nd November
Fixed the planes so they fit the new scaling of the building and have the lift cut out. Also moved a wall so it fits with the new scaling.
To Do:
Pillars
Texturing
Completed:
Planes (Josh)
Small roofs (Rebecca)
Fire escape railings + other railings in the building (Mike 80% Rebecca 20%)
Blocked off unwanted rooms with doors (All)
To Do:
Pillars
Texturing
Completed:
Planes (Josh)
Small roofs (Rebecca)
Fire escape railings + other railings in the building (Mike 80% Rebecca 20%)
Blocked off unwanted rooms with doors (All)
Monday, 19 November 2012
Monday 19th November
Things that we've finished for today
Listed out our assets for the whole class to see. (All)
Filled the gaps in the stairs (Josh)
Got ridd off all the unused walls (All)
Scaled the building so it wasn't too narrow. (All)
Created a fire alarm button asset. (Rebecca)
After this we're having problem with saving the file as it reults in errors that can not open by maya on any computer.
We've print screened the error but have been unable to find a solution to our problem
We solved the issue by saving the building on the D drive because the network couldn't seem to handle it.
We tidied up the front balcony and redid it so it makes more sence. The stairs outside were re done aswell.
We finished with creating a hole in the floor to allow the lift to pass up and down.
Thats it for Monday 19th November
Listed out our assets for the whole class to see. (All)
Filled the gaps in the stairs (Josh)
Got ridd off all the unused walls (All)
Scaled the building so it wasn't too narrow. (All)
Created a fire alarm button asset. (Rebecca)
After this we're having problem with saving the file as it reults in errors that can not open by maya on any computer.
We've print screened the error but have been unable to find a solution to our problem
We solved the issue by saving the building on the D drive because the network couldn't seem to handle it.
We tidied up the front balcony and redid it so it makes more sence. The stairs outside were re done aswell.
We finished with creating a hole in the floor to allow the lift to pass up and down.
Thats it for Monday 19th November
19th November 2012
Plan:
Fill all the gaps
Remove walls for rooms which aren't going to be used + block them off
Add pillars, windows
UV texture (work load will be divided up so each person does one floor) - make sure blinds are shut for rooms which won't be accessible.
Address and sort out disabled access slope/stairs outside the JL building as well as the steel girder by the side of the road.
Here we have marked the rooms which we won't be modelling with an 'x'. The Interior Design Studio's is marked with '?' because its dependant on how quickly we get through the other rooms.
Fill all the gaps
Remove walls for rooms which aren't going to be used + block them off
Add pillars, windows
UV texture (work load will be divided up so each person does one floor) - make sure blinds are shut for rooms which won't be accessible.
Address and sort out disabled access slope/stairs outside the JL building as well as the steel girder by the side of the road.
Here we have marked the rooms which we won't be modelling with an 'x'. The Interior Design Studio's is marked with '?' because its dependant on how quickly we get through the other rooms.
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