Fill all the gaps
Remove walls for rooms which aren't going to be used + block them off
Add pillars, windows
UV texture (work load will be divided up so each person does one floor) - make sure blinds are shut for rooms which won't be accessible.
Address and sort out disabled access slope/stairs outside the JL building as well as the steel girder by the side of the road.
Here we have marked the rooms which we won't be modelling with an 'x'. The Interior Design Studio's is marked with '?' because its dependant on how quickly we get through the other rooms.



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